Threat Construction for Dynamic Enemy Status in a Platformer Game using Classical Genetic Algorithm

نویسندگان

چکیده

Digital game genres such as Action-Platformer is widely popular among buyers on a platform like Steam. The non-playable character enemies in the are important action games. Unfortunately, they usually have static attributes health point, damage, and enemy movement. Using procedural content generation with classical genetic algorithm, we drive threat value of to construct status resulting more dynamic enemies. We use an input parameter calculated from enemies’ stats every platform, total damage that might produce, player’s enemy’s movement speed. conclude using algorithm may produce through desired or danger set by designer parameter. Moreover, limit constraints.

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ژورنال

عنوان ژورنال: Kinetik : game technology, information system, computer network, computing, electronics, and control

سال: 2023

ISSN: ['2503-2259', '2503-2267']

DOI: https://doi.org/10.22219/kinetik.v8i3.1724